CCSU Fall 1999 Project 5 Posting Date: November 29, 1999 Due Date: December 14, 1999 Relevant Demos and Tutorials: None. Introduction: This project uses the techniques from Projects 2 and 3 to render, that is shade, a sphere using diffuse illumination (Lambert) shading. For simplicity, have the Sun illuminate the sphere from directly behind the viewer's head. Detailed Specifications: 1. Do Bradley Kjell's CS 423 Fall 1998 Program #5, Sphere Shading, as handed out in class. Ammend the "What to turn in section" to make it consistent with the general instructions below. 2. For extra credit, the adventurous may change the position of the Sun. For even more extra credit, they may use Phong shading instead and choose the Phong exponent, that is the specular reflection parameter, to give a nice result. General Instructions: Same as for Project 1.